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Catalyzing worker co-ops & the solidarity economy

Should your studio be a cooperative?

Some of your favourite games may have been made by a co-op without you even knowing. In recent years, co-ops have been making themselves known in the indie game space. 2018’s critically-acclaimed Dead Cells was developed by the worker cooperative Motion Twin, which has been operating since 2001. From their website, “We don’t have a boss. We’re all equal and we wanted that to show, both in the way our games are made and in the way we organise ourselves.”

In 2019, Bethany Hockenberry and Scott Benson (co-creators of Night in the Woods) joined with artist/musician Wren Farren to form The Glory Society. They’re currently working on a new title which will be announced sometime in the future.

In 2020, Lab Zero Games, the studio behind Skullgirls and Indivisible collapsed due to a series of events stemming from alleged inappropriate behaviour from the company’s lead designer and sole owner. Former workers from Lab Zero Games went on to form Future Club, a worker-owned co-op where the development of Skullgirls now continues.

Read the rest at Media Foundry

 

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