Worker cooperatives are still relatively uncommon in games, though a few high profile indie studios have popularised the business model in recent years.
Dead Cells' developer Motion Twin, The Glory Society, which was formed by Night in the Woods co-creators, or Goodbye Volcano High developer KO_OP: these companies all made the choice to be owned and operated by their staff on an equal footing.
During the 6th annual Game Devs of Color Expo, Alex A.K. (creative director at Soft Not Weak), Francesca Esquenazi (co-founder, CEO and producer at Future Club), and Eva-Léa Longue (secretary and animator at Lucid Tales) shed light on how worker cooperatives operate, and answered frequently asked questions that they had gathered on Twitter.
Read the rest at GamesIndustry.biz
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